domenica 4 dicembre 2011

Octi 1.0 released on Android Market!


Octi is a funny strategic board game. Simple like checkers, strategic like chess!
In octi you don't just move the pieces: you create them!
Players start in a 9x9 board with 7 pieces called 'pods' and 25 'prongs' which can be inserted into the pods during the game.

Board have 6 squares of a different color (3 for each player). These are the Octi squares (also called bases). Game starts with 3 Pods on the board, one of each in own Octi square. So there is a reserve of 4 Pods and 25 Prongs for each player.
The winner is the first player that occupy an enemy octy square. In each turn a player can:

  1. Add a prong into a pod on the board
  2. Move a pod into direction of its prongs to an adiacent square that not contains enemy pods
  3. Jump with a pod over another pod (friend or enemy) in the direction of its prong. You can decide to capture or not the jumped pod. Multiple jumps are allowed!
  4. Add a pod on the own base from the reserve



In every turn players must decide between a 3-way trade off: quantity, quality and initiative. Learning the rules of Octi takes very little time, but to play well one must learn to manage resources. 


RULES

In each turn a player can:

  1. Add a prong into a pod on the board
  2. Move a pod into direction of its prongs to an adiacent square that not contains enemy pods
  3. Jump with a pod over another pod (friend or enemy) in the direction of its prong. You can decide to capture or not the jumped pod. Multiple jumps are allowed!
  4. Add a pod on the own base from the reserve
In every turn players must decide between a 3-way trade off:
quantity, quality and initiative.
Learning the rules of Octi takes very little time, but to play well one must learn to manage resources.
Initially your pieces are incapable of moving. To enable them to move, you insert a Prong in one of 8 faces of the Pod. When a Pod have at least one Prong, it may move one square in the direction of its Prongs. A piece with prongs may jumps over both friend and enemy pieces, capturing them if desired. When you capture a piece, you receive the captured Prongs that can be used. Captured Pods cannot be used.
Multiple jumps are allowed, so long as the same square is not jumped more that once per turn. Jumping and capturing are not mandatory. Every number of friendly pieces may occupy the same square in a stack. In a turn each Pod of a stack can moves in the direction of its prongs, and can jump over others Pods. So the pieces of a stack can move simultaneously!
In a turn you may decide to add a Pod on the board from your reserve. You can add a Pod in one of your three bases.

ABOUT OCTI

Octi is designed to be a computer-resistent game. It has a large numbers of possible moves, so it's difficult for an artificial intelligence to play well.
Octi is invented and designed by Donald Green, Professor of Political Science at Columbia University.

INTERFACE

You can play either with touch screen and with buttons (d-pad). Specially on small screen is recommended to use buttons. You can make a move interacting with board or selecting a move from the list displayed above (see Notation for more details).
You can move a Pod by select it and then select the destination. In a jump if you want capture the Pod, you may select the opponent Pod as destination.
When you want to add a Prong you have to select the Pod and then tap again on the Pod: now you can easily add the Prong.
In multiple jumps, after you have selected the moving Pod, you have to click each intermediate location on the board.
In stack moves, due to inherent complexity, it's reccomended to use the move list.
 



NOTATION

Each prong is labeled by a number (1 to 7), and a prefix of "B" or "R" that indicates Blue or Red (e.g. B2 indicates the Blue pod n. 2, R4 indicates the Red pod n. 4).
Prongs are designed with letters from A (North) clockwise to H (North-West).
To add a Prong to a Pod simply list the Pod label, plus sign (+) and the letter of new Prong (e.g. with B1+C Blue player add a East Prong to his first Pod).

 

To move a Pod you may specify the Pod and the destination location separate by dashes (-) (e.g. B1-34 moves the Blue Pod 1 to 34 square).
To jump over a Pod you may specify the Pod and the destination location separate by the greater symbol (>) (e.g. R3>84 moves the Red Pod 3 to 84 square with a jump) If you want to capture the Pod you add a X at the end of command (e.g. R3>84X Jump with capture).
Stack moves are single moves separated by a ; (e.g. B1-24; B4>55X)
If you want to add another Pods from your reserve, just specify one of your three octi square.


Examples:

  • Add a prong: B2+B
  • Move a Pod: R2-44
  • Jump over a Pod: R2>55
  • Capture a Pod: R2>55X
  • Multiple Jumps: R2>55>75>73X
  • Add a Pod: 53
  • Stack Moves: B1-34; B4>15X

Here is the board game:

 


F.A.Q.

1. If my pod is on a starting square, can my opponent jump and capture it?

Yes



2. Can I add a Prong to any Pods, or must the pod be on its starting square?

Yes, you can add a Prong to any Pods.



3. Can I bring in a reserve Pod on top of a Pod that is already in my base?

Yes



4. If I jump my own pod, can I capture it?

Yes, captured Prongs will be added to reserve, captured Pod cannot be used instead.



5. If I jump a stack, can I capture all Pods?

Yes, all or nothing.



6. Can I jump over a Pod and land on a square with my own Pod?

No, you MUST jump to an empty square


Special Moves

Always remember and be careful at multiple jumps and at stack moves. Take a look at this situation:

 


The Red Pod #2 can jumps over its Pods and go to capture all enemy Pods!! The result is below: the Red player go to win!  




You can download OCTI from here.